When to Hold, When to Fold
Or rather, when you can trust your opponent to agree to a 1901 DMZ, and when do you just need to accept that you're going to have to bounce.
As always, the game is called Diplomacy not Tactics and there are always times when there are exceptions and exceptions to exceptions.
As the game progresses, any province in the game can be negotiated between players as zones of no-entry or a strategic bounce. A bounce can be a genuine move to keep each other out, a defensive move of allies to protect a third province between them, or a show of 'hey let's pretend to fight so other people think we aren't bosom buddies.' Or any other reason. So for the sake of this article we will look at the most common 1901 zones of contention and what you can reasonably expect form it.
Going from the Northwest corner and working clockwise and assuming that you genuinely want the DMZ or bounce in question:
1. The English Channel
The reason why you would both want it are obvious, but it's in both your interests (most of the time) not to move there, all else being equal. In case Russia moves north with Moscow, England usually wants two units touching Norway. France wants to ensure the Mid Atlantic in order to project into Iberia and set up his norther defenses. Neither want to antagonize the other into an alliance with Germany. If you set up a DMZ here, you can usually expect the other to hold by it.
Verdict: DMZ
2. Prussia and Silesia
Probably the 'safest' zone of contention on the entire map. Even if you never talk to each other, the odds Russia or Germany entering the zone is low. Not impossible, and new players tend to be more erratic than older hands, but there is usually little gain here. Warsaw on its own can't do much and even if Germany spends two of its three S01 turns moving on Warsaw, odds are very strong a Russian unit is in Ukraine or Moscow to help defend it. There are exceptions to this (Western Triple, a very daring Russia), but as a whole just sending a message to the other player asking for a DMZ will go down well and can be trusted.
If (usually) Vienna gets into Galicia in S01, then the odds of Russia getting Rumania in 1901 dwindle. If Warsaw gets into Gal in S01, then Austria is extremely vulnerable to existential collapse, especially if Italy gets frisky too. A DMZ can work, but the incentive for both sides to break it, either to get the advantage for themselves or fear their enemy has the same idea.
Given Italy's complications on the other side of Venice, it's no surprise that most Italians are happy with a DMZ in Piedmont. Not like they can do anything with it anyway with just an army. And France has more pressing matters. That said, because the expectation of Italy going there is so low, if done right it has a chance of devastating effectiveness, either pushing into Marseille itself or forcing France to lose out on a 1901 Iberia dot in favor of running home (and subsequently preventing any build in Marseille itself). If you bluff and France calls it or you end up bouncing and thus leaving Marseille open for a build AND France getting Spain, he's likely going to hit you back hard. There's a reason this move is done so rarely.
When I first started playing Diplomacy, Burgundy was treated as a slightly-French neutral territory where an arranged bounce between Paris and Munich was the polite thing to do and France supporting himself into Burgundy was basically a declaration of war. Nowadays, Burgundy is generally viewed as an integral part of France and while a supported move to Burgundy is viewed in Berlin with some concern, it is not necessarily outright alarm. I add more for completion sake, but while France and Germany may discuss Burgundy, I don't believe it is at the level where there is any real question of France's right to move there. A bounce may be arranged, but it's not anywhere near the level of strategic obligation as clarifying (or maintaining strategic silence) about the Channel or Black Sea or Tyrolia.
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