Italy/Austria - A Friend in Need is a Friend in Deed (For Now), Part 1
The key to a good opening in Diplomacy is being able to read the players. Every game starts exactly the same way, with the exact same pieces in the exact same squares, so the only variable you have to work with is the players themselves. In some cases, there isn't much to it - Turkey is going to Bulgaria. But in other cases you have quite a bit of room to manipulate Spring '01 to your advantage. For this post, we'll look at Italy. Italy is a godsend to the savvy Austrian or Russian or Turk because while the minds of other powers might go in many different directions, almost every single Italian looks at the board and asks the same question. "Where am I going to get my fifth dot?" Ok, now what? For Italy, this can be a challenge. But for the three eastern powers in particular, it can give you the safest (not safe, necessarily, but safest) choice of an ally at least in the early game. Because you can pretty much be certain that as long as you can address that one ov...